﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WindowsGame1Content.Tilemap
{
    public class MapLayer
    {
        int[,] map;
        public MapLayer(int width, int height)
        {
            map = new int[height, width];
        }
        public void SetTile(int x, int y, int value)
        {
            map[y, x] = value;
        }
        public int GetTile(int x, int y)
        {
            return map[y, x];
        }
    }

    public class TilemapContent
    {
        public List<MapLayer> layers = new List<MapLayer>();
        public int mapWidth;
        public int mapHeight;
    }
}
